Foldline

Process

Two weeks is a method, not a promise.

It works because the shape of the project is fixed before it starts: what's in scope, when reviews happen, and what each one is for. Here's the whole thing.

  1. 01Day 1

    Kickoff

    A 45-minute call. Who buys, why they hesitate, what the site must make happen. I leave with your assets and a written brief you sign off on that day.

  2. 02Days 2–3

    Structure

    Page map and messaging skeleton: what each section is responsible for, in what order, before any visual design. This is where most of the thinking happens and where changes are cheapest.

  3. 03Days 4–10

    Build

    I design directly in code — no static mockups to approve, then rebuild. You get a live preview URL from day four and watch it come together. First review at the end of week one.

  4. 04Days 11–14

    Launch

    Second review, polish, performance pass, analytics wired to your real conversion events. Then it ships to your domain, in your GitHub org, with a README.

Day by day

Roughly two hours of your time across the whole project, most of it in the first three days.

  1. 01

    Before kickoff

    Your logo and any brand assets. Links to three sites you like and one you don't. Access to your current analytics, if any.

  2. 02

    Kickoff call

    45 minutes. Who buys, why they hesitate, what the site has to make happen. You'll get a written brief the same day to sign off.

  3. 03

    Review one

    End of week one. The homepage is built and live on a preview URL. You react to real pages, not mockups. Feedback within two working days keeps us on schedule.

  4. 04

    Review two

    Day 11 or 12. Everything built. This is polish and copy corrections, not restructuring — that happened at review one.

  5. 05

    Launch

    Domain pointed, analytics verified, a short handoff call if you want one. README in the repo. You're done.

Ground rules

Four things that keep it to two weeks.

  • 01

    Feedback goes in one place, batched, not trickled across Slack, email, and calls.

  • 02

    Structural changes happen at review one. After that, we polish what exists.

  • 03

    If feedback takes more than two working days, the launch date moves by the same amount. No penalty, just physics.

  • 04

    I say no to things during the project. It's how the timeline stays real.

On the four steps

01Kickoff Day 1

A 45-minute call. Who buys, why they hesitate, what the site must make happen. I leave with your assets and a written brief you sign off on that day.

02Structure Days 2–3

Page map and messaging skeleton: what each section is responsible for, in what order, before any visual design. This is where most of the thinking happens and where changes are cheapest.

03Build Days 4–10

I design directly in code — no static mockups to approve, then rebuild. You get a live preview URL from day four and watch it come together. First review at the end of week one.

04Launch Days 11–14

Second review, polish, performance pass, analytics wired to your real conversion events. Then it ships to your domain, in your GitHub org, with a README.

Next step

Tell me what you’re building. I’ll tell you what it needs.

A short intro call, no deck, no pitch. If I’m not the right fit I’ll say so and point you somewhere better.